Cyberpunk 2077 debuted on two-generation consoles and PC, but only strong computers can visit Night City with smiles on their lips. The latest comparisons confirm that players on different platforms can experience completely different experiences.
At the beginning of the week, we presented the opinions of the first journalists who played Cyberpunk 2077 on PC and the impressions are completely different from the latest tests prepared after getting to know the game on consoles.
The first concrete comparisons are already appearing on the web, which confirm that we get much poorer production on consoles
Cyberpunk 2077 lacks details, in Night City we encounter fewer residents and cars, and basically the entire production looks worse – especially on Sony and Microsoft base devices.
Yesterday, we also presented Cyberpunk 2077 on strong PC (RTX 3090) and in this case, those interested will be able to explore the beautiful city, but be aware that not everyone will be able to enjoy such a title. You will also encounter much less bugs on computers – the differences are clear.
As you know, CD Projekt RED is already working to make Cyberpunk 2077 work better on PlayStation and Xboxes … Although it should be noted that it is a good decision to play the title on the next genes, but of course in this situation the availability of consoles may be a problem.
At The Game Awards, we saw an intriguing trailer for “the new Mass Effect”. Now players from all over the world are wondering whether BioWare will actually abandon Andromeda in order to continue the trilogy and I have the impression that regardless of the decision made – we can sleep peacefully. The game is developed by real veterans of the series.
BioWare presented two productions at The Game Awards, which aroused the expectations of many. The studio has officially confirmed that it is continuing the development of the Mass Effect series and that “veterans” are working on the new title.
Electronic Arts has not yet confirmed the full list of developers developing the title, but players have already got to some very important details
Mass Effect is being developed by developers who previously developed the trilogy that players love:
Project Director: Mike Gamble (producer ME2, ME3, MEA)
Creative Director: Parrish Ley (ME Trilogy Animator)
Director: Preston Watamaniuk (Chief Designer of the ME Trilogy)
Level Designer: Dusty Everman (Lead Level Designer of the ME Trilogy)
Artistic Director: Derek Watts (Artistic Director of the ME Trilogy)
It is very possible that the above list is preliminary, and among the mentioned veterans there may also be John Ebenger (film designer) or Sam Hulick (composer of music for the trilogy)
I realize that it doesn’t really mean anything yet, but if Electronic Arts has learned a lesson after Mass Effect: Andromeda and Anthem, then further BioWare projects may present the appropriate level. Creators who contributed to the success of individual brands were delegated to the most important worlds, and not as before – the greatest talents were sent to develop new IPs.